Writing
Blog
Research notes, engineering, and network updates from the team.
2026-06-02
Research
Closing the sim2real gap with volume, not heroics
We ran 1,024 domain-randomized worlds against a single hand-tuned scene. The randomized policy lost in simulation and won on hardware. Here's the data.
8 min read · Read →
2026-05-21
Engineering
Why we meter by the GPU-second (and settle on-chain)
Per-second billing for a globally distributed GPU pool is a payments problem before it's a compute problem. A look at the settlement loop.
6 min read · Read →
2026-05-09
Network
Operator economics: what a 4090 actually earns
We broke down 30 days of rewards across the fleet by GPU class, region and uptime. The short version: utilization beats raw FLOPs.
5 min read · Read →
2026-04-27
Engineering
One binary, sim to silicon: the runtime design
The same vision-language-action loop runs in SimArena and on a real ROS 2 stack. How the runtime keeps the two honest.
9 min read · Read →
2026-04-12
Research
Five domain-randomization recipes that actually transfer
Friction, mass, latency, lighting, sensor noise. Which axes move the sim2real needle, and which just burn GPU-seconds.
7 min read · Read →